Build and model a 3D Super MARLO runner clone in Unity – Mammoth Interactive

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Build and model a 3D Super MARLO runner clone in Unity – Mammoth Interactive Download. Even if you have never coded before, with this course you can learn …

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$500   $66 – Build and model a 3D Super MARLO runner clone in Unity – Mammoth Interactive

Even if you have never coded before, with this course you can learn the foundations of making a 3D game. In these tutorials, we build a SUPER MARLO RUN game in Unity® – from scratch.

We will make our own 3D models in Blender, unwrap UV’s and perform simple texturing of 3D art assets. By the end of this course, you will have a functioning game that you can build on to add your own project ideas! Ready to begin?

Who is the target audience?

  • Even if you have never coded before, you can use these lessons to get a headstart in the game-making realm! This course is targeted towards beginners to immediate.

Requirements

  • To follow along with these tutorials, you will need the following programs: Blender (for 3D modeling), Photoshop or a free program like Gimp (for 2D art/texturing), and Unity® (for coding).
  • The tutorials were recorded on a Mac, but Blender, Photoshop, and Unity can be used with a PC.
  • Please download and Install Unity® and Blender before purchasing this course.

Course Curriculum

Introduction

  • FORUM
  • Gameplay! (1:44)

Let’s Make a Super Marlo Runner!

  • 01.) Introduction to Unity – Part 1 (34:31)
  • 01.) Introduction to Unity – Part 2 (27:21)
  • 02.) Movement – Part 1 (27:52)
  • 02.) Movement – Part 2 (13:02)
  • 02.) Movement – Part 3 (21:13)
  • 03.) Blocks – Part 1 (29:04)
  • 03.) Blocks – Part 2 (28:24)
  • 04.) Speed Blocks and Enemies – Part 1 (20:03)
  • 04.) Speed Blocks and Enemies – Part 2 (15:38)
  • 04.) Speed Blocks and Enemies – Part 3 (24:09)
  • 05.) More Enemies – Part 1 (32:10)
  • 05.) More Enemies – Part 2 (24:30)
  • 06.) Powerup and Finish Line – Part 1 (25:51)
  • 06.) Powerup and Finish Line – Part 2 (40:11)
  • 07.) Background and Interface – Part 1 (22:08)
  • 07.) Background and Interface – Part 2 (12:55)
  • 07.) Background and Interface – Part 3 (25:48)
  • 08.) Fine Tunings – Part 1 (22:09)
  • 08.) Fine Tunings – Part 2 (23:42)
  • 08.) Fine Tunings – Part 3 (11:27)
  • 09.) Level Design – Part 1 (30:36)
  • 09.) Level Design – Part 2 (40:48)
  • Overview of Blender (24:38)
  • 10.) Artwork in Blender – Part 1 (52:59)
  • 10.) Artwork in Blender – Part 2 (44:17)
  • 10.) Artwork in Blender – Part 3 (42:11)
  • 10.) Artwork in Blender – Part 4 (77:13)
  • 10.) Artwork in Blender – Part 5 (84:50)
  • 11.) Integrating Art – Part 1 (31:14)
  • 11.) Integrating Art – Part 2 (21:32)
  • 11.) Integrating Art – Part 3 (31:01)

Finishing the Game

  • Integrating the Character (16:49)
  • Adding Model to Player (4:37)
  • Jumping and Running (7:53)
  • Movement Stutter (2:55)
  • Wall Jumping (8:18)
  • Power Up (4:38)
  • Swapping Background Art (7:08)
  • Background Adjustments (5:55)
  • Transparency Order (2:08)
  • Challenge Time! (3:54)

Resources

  • ($2000 value!) Source Code and Art Assets
  • Get 155+ courses!

$500   $66 – Build and model a 3D Super MARLO runner clone in Unity – Mammoth Interactive


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